Jan 20, 2009, 02:45 AM // 02:45
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#1
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Mark of Insecurity
I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.
Please post your opinions.
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Jan 20, 2009, 03:41 AM // 03:41
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#2
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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[[Mark of Insecurity] is overpowered. It does not need another buff. It needs a nerf.
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Jan 20, 2009, 03:44 AM // 03:44
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#3
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Quote:
Originally Posted by ac1inferno
[[Mark of Insecurity] is overpowered. It does not need another buff. It needs to die in a fire.
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There, fixed it for ya.
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Jan 20, 2009, 04:34 AM // 04:34
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#4
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Academy Page
Join Date: Dec 2007
Guild: LITH
Profession: Mo/
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Lmao Keekles. but i do agree. MoI is quite overpowered. its spammable and it makes stances+enchants useless.
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Jan 20, 2009, 04:36 AM // 04:36
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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You think MoI is underpowered?
At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
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Jan 20, 2009, 04:37 AM // 04:37
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Sarcasm detection failure? (at least, I hope so)
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Jan 20, 2009, 05:57 AM // 05:57
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#7
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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So... you're serious???
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Jan 20, 2009, 06:07 AM // 06:07
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#8
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Lets make it so your target has -50 armor too eh?
/Totallysigned
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Jan 20, 2009, 06:18 AM // 06:18
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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It needs a description change to Enchantments and Stances expire 900% faster so that it's description actually matches it's functionality.
Last edited by xDusT II; Jan 20, 2009 at 07:35 AM // 07:35..
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Jan 20, 2009, 06:21 AM // 06:21
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#10
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Desert Nomad
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Quote:
Originally Posted by Arkantos
You think MoI is underpowered?
At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
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at first i lol'd but then i realized you were serious. he was trolling, not being serious.
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Jan 20, 2009, 06:27 AM // 06:27
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#11
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by xDusT II
It needs a description change to Enchantments and Stances expire OVER 9000% faster
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Fixed for you.
12char.
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Jan 20, 2009, 06:45 AM // 06:45
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#12
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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As everyone has pretty much said, MoI is insanely overpowered.
Here's why:
MoI creates two problems. The obvious problem is that at only 10% of their durations, most enchantments and stances are utterly worthless. [[Guardian], one of the most beloved Monk skills in all PvP formats, is reduced to lasting less than a second for its 5 energy cost. Longer last prots, such as [[Protective Spirit] may last a whopping 2 seconds at high Protection Prayers. As far as stances go, think of how useless a .3 second [[Dash] would be? Even stances without recharge times such as [[Frenzy] are made worthless due to the prohibitive energy cost of maintaining them. With all this said, it should be obvious that this skill is far too powerful/
The other problem is that Monks, who have traditionally relied mostly on prots for keeping a party alive, now have this skill used against them to great effect. Since the release of Nightfall, there has been a shift from prot builds to red-bar-go-up builds that eschew most prots in lieu of unbalanced healing skills. These bars take less skill to play, and as a result, it's very difficult to find a competent Monk these days in any PvP format. Sure, old players go and make this problem worse, but new players aren't getting any better by playing pure healing builds. MoI is just making this worse, and causing a further shift in the meta away from skill-based play.
On a side note, thank you for using sensible poll options such as Yes and No. Most OPs here seem to believe that by making biased and absurd poll options, everyone thinks they are cool. So thank you for keeping things sensible
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Jan 20, 2009, 06:59 AM // 06:59
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#13
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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No, no. Let's make it:
Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.
Ba dum tisch.
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Jan 20, 2009, 07:34 AM // 07:34
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Abedeus
No, no. Let's make it:
Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.
Ba dum tisch.
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990% faster I think you mean.
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Jan 20, 2009, 07:39 AM // 07:39
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#15
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Whatever.
Or make it:
Stances and enchantments last 99% of their duration. Attack skills miss 99% of the time. Spells cast 999% slower.
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Jan 20, 2009, 08:12 AM // 08:12
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#16
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Quote:
Originally Posted by jiggles
I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.
Please post your opinions.
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Dchop the weapon; If he's chaining, shock the next weapon, and dchop the one after. A warrior who can't solo a rit is simply a bad warrior, buffing an already retarded skill would just be ridiculous.
Making prot monks useless is silly? There are some that may disagree with me, But i'd say a prot monk is much more crucial to a team's survival than a heal monk. Prot monk's there are for damage negation; if the job is done perfectly, the team should be taking absolutely no pressure. The heal monk is there as a safety net with redbar. Do you think spamming WoH on a target being nonstop trained by a target, or nonstop spiked is going to stop anything? Of course not, it's only delaying the inevitable. Most prot monks don't run gift of health anymore, so if used correctly, you are killing half of a team's backline defense.
I'm curious, what pvp form are you basing this judgement on?
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Jan 20, 2009, 08:21 AM // 08:21
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#17
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Forge Runner
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Its Rubbish [Holy Veil] Ftw Nuff said ... No threat for decent monks .
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Jan 20, 2009, 08:31 AM // 08:31
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#18
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Quote:
Originally Posted by Lourens
Its Rubbish [Holy Veil] Ftw Nuff said ... No threat for decent monks .
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Me/A or N/A
Drain enchant -> MoI -> cover
or
Rip enchant -> MoI -> cover
Hi. Too easy to remove veil for what MoI does. Kill it. Kill it with fire.
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Jan 20, 2009, 08:51 AM // 08:51
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#20
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Lol, -energy swap makes ether sig obsolete, also, gl getting purge off on a spike :P. Usually you need a form of block to prevent interrupting, and, well, with MoI on you that's not gonna fly. When you use it on an off-monk it's another story of course, but even then, MoI is rather spammable and purge isn't.
MoI is dumb and needs to die, or, even better, make it ONLY work on weapon spells. That, however, wouldn't be worth an elite slot.
Face it, that skill is either retardedly strong or retardedly baed, I prefer the latter.
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